Pixpoly generates a textured, correctly-scaled, PhysicalMaterial-ready model from a single image, without leaving 3ds Max. Clean topology you control, editable separable parts, and formats your pipeline already uses. No provider API keys to manage.
Every other AI 3D tool is a website you export from. Pixpoly generates where you work.
Drag any reference or product photo onto the Pixpoly panel in 3ds Max.
Texture, PBR maps, target polycount, remove baked lighting, Intelligent Segmentation, output format; the live credit cost updates as you pick.
The textured model materializes in your viewport, auto-placed and ready to render.
You drop an image on the plugin and the result appears in your viewport already fit to real-world size, sitting on the ground, centered, up-axis corrected, with a PhysicalMaterial assigned. No round-trip through a browser, a download folder, and an importer.
Generated geometry usually arrives floating, mis-scaled, and Y-up. Pixpoly corrects scale to real-world size, drops it onto the ground plane, centers it, fixes the up-axis, and assigns a PhysicalMaterial, so it's render-ready the moment it appears.
Set the triangle budget: light for a game engine or dense for a hero render. Inspect the wireframe before you commit. You stay in control of the mesh; the AI just gets you there faster.
Intelligent Segmentation splits the result into named, separable sub-objects (wheels, lids, limbs, panels) so you can move, swap, re-material, or delete parts like you modeled them yourself. Not a single fused blob.
Get full PBR texture sets, or use “remove baked lighting” to strip shadows and highlights baked into the texture and get a clean matte albedo that lights correctly in V-Ray, Corona, Arnold, or Redshift.
You don't sign up for outside AI services, you don't paste provider keys, and you don't babysit rate limits. You subscribe once, paste a single account key into the plugin, and generate. A live credit balance shows exactly what each generation costs before you run it.
A credit is the unit you spend per generation. We charge more only when you ask for more work, so a plain mesh is cheap and a fully-loaded model costs a bit more. The plugin shows this same number before you hit Generate, and a failed generation is refunded.
Minimum 1 credit per generation. Weights are the same regardless of how we route your job, so the price never surprises you.
Every plan includes the full in-Max toolset. Plans differ only in how many credits, how many jobs at once, and how fast. Monthly billing; cancel anytime.
Cancel anytime; your key works through the period you paid for. Monthly credits reset to your allotment and don't roll over. Failed generations are refunded.
Generate your first model inside 3ds Max today: placed, scaled, and ready to render.
Get the plugin